Difference between revisions of "Mechanics"
		
		
		
		
		
		
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<!--===60. Scaling===-->  | <!--===60. Scaling===-->  | ||
| + | ==1C - Motion in one dimension==  | ||
| + | ===10. Velocity===  | ||
| + | *1C10.25 [[Air track]]  | ||
| + | ===20. Uniform Acceleration===  | ||
| + | *1C20.10 [[Ball and feather in air/vacuum]]  | ||
| + | *1C20.11 [[Flat metal and paper sheet]]  | ||
| + | ===30. Measuring ''g''===  | ||
| + | *1C30.35 [[Picket fence and photogate]]  | ||
| − | ==  | + | ==1D - Motion in two dimensions==  | 
| + | <!--===10. Displacement in Two Dimensions===-->  | ||
| + | <!--===15. Velocity, Position and Acceleration===-->  | ||
| + | ===40. Motion of the Center of Mass===  | ||
| + | *1D40.00 [[Tennis racket rotation]]  | ||
| + | *1D40.00 [[Light tube rotation]]  | ||
| + | ===50. Central Forces===  | ||
| + | *1D50.20 [[Whirligig]]  | ||
| + | *1D50.20 [[Lighter mass lifting heavier mass]]  | ||
| + | *1D50.40 [[Bucket with water]]  | ||
| + | ===52. Deformation by Central Forces===  | ||
| + | *1D52.10 [[Flattening earth]]  | ||
| + | ===55. Centrifugal Escape===  | ||
| + | *1D55.10 [[Broken ring]]  | ||
| + | *1D55.23 [[Salad spinner]]  | ||
| + | ===60. Projectile Motion===  | ||
| + | *1D60.10 [[Cart with vertical ball launcher]]  | ||
| + | *1D60.20 [[Falling and shooting ball]]  | ||
| + | *1D60.30 [[Monkey and hunter]]  | ||
| + | *1D60.55 [[Parabolic trajectory on incline]]  | ||
| − | ==  | + | ==1E - Relative Motion==  | 
| − | ==  | + | <!--===10. Moving Reference Frames===-->  | 
| − | ==[[1F - Newton's First Law]]==  | + | <!--===20. Rotating Reference Frames===-->  | 
| − | ==[[1G - Newton's Second Law]]==  | + | ===30. Coriolis Effect===  | 
| − | ==  | + | *1E30.28 [[Coriolis effect (painted ball on rotating platform)]]  | 
| − | ==[[1J - Statics and Rigid bodies]]==  | + | |
| − | ==[[1K - Applications of Newton's Law]]==  | + | ==1F - Newton's First Law==  | 
| − | ==[[1L - Gravity  | + | <!--===10. Measuring Inertia===-->  | 
| − | ==  | + | ===20. Inertia of Rest===  | 
| − | ==[[1N - Linear Momentum and Collisions]]==  | + | *1F20.30 [[Tablecloth and dishes]]  | 
| − | ==[[1Q - Rotational Dynamics]]==  | + | *1F20.34 [[Cylindrical stack of discs]]  | 
| − | ==[[1R - Properties of Matter]]==  | + | ===30. Inertia of Motion===  | 
| + | *1F30.00 [[Rolling basketball]]  | ||
| + | |||
| + | ==1G - Newton's Second Law==  | ||
| + | <!--===10. Force, Mass and Acceleration===-->  | ||
| + | ===20. Accelerated Reference Frames===  | ||
| + | *1G20.40 [[Cup and weights]]    | ||
| + | ===30. Complex Systems===  | ||
| + | |||
| + | ==1H - Newton's Third Law==  | ||
| + | ===10. Action and Reaction===  | ||
| + | *1H10.20 [[Fan-car]]  | ||
| + | *1H10.90 [[Glider with magnets]]  | ||
| + | ===11. Recoil===  | ||
| + | *1H11.30 [[Rocket on air track]]  | ||
| + | |||
| + | ==1J - Statics and Rigid bodies==  | ||
| + | ===10. Finding Center of Gravity===  | ||
| + | *1J10.09 [[Cardboard box]]  | ||
| + | *1J10.10 [[Non-uniform flat object]]  | ||
| + | <!--===11. Exceeding Center of Gravity===-->  | ||
| + | ===20. Stable, Unstable, and Neutral Equilibrium===  | ||
| + | *1J20.20 [[Center of mass of irregular objects]]  | ||
| + | *1J20.30 [[Balanced hammer and arc]]  | ||
| + | *1J20.45 [[Tightrope walker]]  | ||
| + | *1J20.70 [[Climbing double cone]]  | ||
| + | <!--===30. Resolution of Forces===-->  | ||
| + | <!--===40. Static Torque===-->  | ||
| + | |||
| + | ==1K - Applications of Newton's Law==  | ||
| + | ===10. Dynamic Torque===  | ||
| + | *1K10.30 [[Walking the spool]]  | ||
| + | ===20. Friction===  | ||
| + | *1K20.30 [[Block pull]](static and dynamic friction)  | ||
| + | *1K20.71 [[Heavy bucket and rope friction]]  | ||
| + | <!--===30. Pressure===-->  | ||
| + | |||
| + | <!--==1L - Gravity==-->  | ||
| + | ==1M - Work and Energy==  | ||
| + | <!--===10. Work===-->  | ||
| + | ===20. Simple Machines===  | ||
| + | *1M20.10 [[Pulleys]]  | ||
| + | *1M20.40 [[Lever level]]  | ||
| + | <!--===30. Non-Conservative forces===-->  | ||
| + | ===40. Conservation of Energy===  | ||
| + | *1M40.10 [[Bowling ball pendulum]]  | ||
| + | *1M40.20 [[Roller coaster]]  | ||
| + | *1M40.50 [[Large yo-yo]]  | ||
| + | <!--===50. Mechanical Power===-->  | ||
| + | |||
| + | ==1N - Linear Momentum and Collisions==  | ||
| + | <!--===10. Impulse and Thrust===-->  | ||
| + | <!--===20. Conservation of Linear Momentum===-->  | ||
| + | <!--===21. Mass and Momentum Transfer===-->  | ||
| + | ===22. Rockets===  | ||
| + | *1N22.10 [[Rocket bike]]  | ||
| + | *1N22.25 [[Balloons]]  | ||
| + | ===30. Collisions on One Dimension===  | ||
| + | *1N30.10 [[Force propagation through collision]]  | ||
| + | *1N30.60 [[Basketball with tennis ball]]  | ||
| + | <!--===40. Collisions in Two Dimensions===-->  | ||
| + | |||
| + | ==1Q - Rotational Dynamics==  | ||
| + | ===10. Moment of Inertia===  | ||
| + | *1Q10.30 [[Inclined plane]]  | ||
| + | *1Q10.40 [[Cylinder race down a ramp]]  | ||
| + | ===20. Rotational Energy===  | ||
| + | *1Q20.25 [[Rotational dynamics pulleys]]  | ||
| + | *1Q20.40 [[Flywheel car]]  | ||
| + | *1Q20.50 [[Hinged stick and ball]]  | ||
| + | ===30. Transfer of Angular Momentum===  | ||
| + | *1Q30.10 [[Rotating platform]]  | ||
| + | ===40. Conservation of Angular Momentum===  | ||
| + | *1Q40.30 [[Bicycle wheel as spinning top]]  | ||
| + | ===50. Gyros===  | ||
| + | *1Q50.21 [[Bicycle wheel as gyroscope]]  | ||
| + | *1Q50.30 [[Spinning gyroscopes and tops]]  | ||
| + | *1Q50.40 [[Briefcase with flywheel inside]]  | ||
| + | *1Q50.50 [[Spinning lariat, rod, and disc]]  | ||
| + | <!--===60. Rotational Stability===-->  | ||
| + | <!--*1Q60.40 [[Stable and unstable axes of rotation]]-->  | ||
| + | |||
| + | ==1R - Properties of Matter==  | ||
| + | ===10. Hooke's Law===  | ||
| + | *10R10.10 [[Hooke's Law]]  | ||
| + | <!--===20. Tensile and Compressible Stress===-->  | ||
| + | <!--===30. Shear Stress===-->  | ||
| + | <!--===40. Coefficient of Restitution===-->  | ||
| + | <!--===50. Crystal Structure===-->  | ||
Revision as of 10:02, 6 June 2018
1A - Measurements
30. Coordinate Systems
- 1A30.22 Euler's Angle
 
1C - Motion in one dimension
10. Velocity
- 1C10.25 Air track
 
20. Uniform Acceleration
- 1C20.10 Ball and feather in air/vacuum
 - 1C20.11 Flat metal and paper sheet
 
30. Measuring g
- 1C30.35 Picket fence and photogate
 
1D - Motion in two dimensions
40. Motion of the Center of Mass
- 1D40.00 Tennis racket rotation
 - 1D40.00 Light tube rotation
 
50. Central Forces
- 1D50.20 Whirligig
 - 1D50.20 Lighter mass lifting heavier mass
 - 1D50.40 Bucket with water
 
52. Deformation by Central Forces
- 1D52.10 Flattening earth
 
55. Centrifugal Escape
- 1D55.10 Broken ring
 - 1D55.23 Salad spinner
 
60. Projectile Motion
- 1D60.10 Cart with vertical ball launcher
 - 1D60.20 Falling and shooting ball
 - 1D60.30 Monkey and hunter
 - 1D60.55 Parabolic trajectory on incline
 
1E - Relative Motion
30. Coriolis Effect
1F - Newton's First Law
20. Inertia of Rest
- 1F20.30 Tablecloth and dishes
 - 1F20.34 Cylindrical stack of discs
 
30. Inertia of Motion
- 1F30.00 Rolling basketball
 
1G - Newton's Second Law
20. Accelerated Reference Frames
- 1G20.40 Cup and weights
 
30. Complex Systems
1H - Newton's Third Law
10. Action and Reaction
- 1H10.20 Fan-car
 - 1H10.90 Glider with magnets
 
11. Recoil
- 1H11.30 Rocket on air track
 
1J - Statics and Rigid bodies
10. Finding Center of Gravity
- 1J10.09 Cardboard box
 - 1J10.10 Non-uniform flat object
 
20. Stable, Unstable, and Neutral Equilibrium
- 1J20.20 Center of mass of irregular objects
 - 1J20.30 Balanced hammer and arc
 - 1J20.45 Tightrope walker
 - 1J20.70 Climbing double cone
 
1K - Applications of Newton's Law
10. Dynamic Torque
- 1K10.30 Walking the spool
 
20. Friction
- 1K20.30 Block pull(static and dynamic friction)
 - 1K20.71 Heavy bucket and rope friction
 
1M - Work and Energy
20. Simple Machines
- 1M20.10 Pulleys
 - 1M20.40 Lever level
 
40. Conservation of Energy
- 1M40.10 Bowling ball pendulum
 - 1M40.20 Roller coaster
 - 1M40.50 Large yo-yo
 
1N - Linear Momentum and Collisions
22. Rockets
- 1N22.10 Rocket bike
 - 1N22.25 Balloons
 
30. Collisions on One Dimension
- 1N30.10 Force propagation through collision
 - 1N30.60 Basketball with tennis ball
 
1Q - Rotational Dynamics
10. Moment of Inertia
- 1Q10.30 Inclined plane
 - 1Q10.40 Cylinder race down a ramp
 
20. Rotational Energy
- 1Q20.25 Rotational dynamics pulleys
 - 1Q20.40 Flywheel car
 - 1Q20.50 Hinged stick and ball
 
30. Transfer of Angular Momentum
- 1Q30.10 Rotating platform
 
40. Conservation of Angular Momentum
- 1Q40.30 Bicycle wheel as spinning top
 
50. Gyros
- 1Q50.21 Bicycle wheel as gyroscope
 - 1Q50.30 Spinning gyroscopes and tops
 - 1Q50.40 Briefcase with flywheel inside
 - 1Q50.50 Spinning lariat, rod, and disc
 
1R - Properties of Matter
10. Hooke's Law
- 10R10.10 Hooke's Law